By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. High intelligence always help. Skills. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. This mod attempts to finally make charisma useful and thus give less incentive to use it as a dump stat and run a 9-int demigod every playthrough. All trademarks are property of their respective owners in the US and other countries. Fallout 4 Jon the Minuteman Charisma Bobblehead Perception and Agility Build Pistol Build. Tagged Skills: Guns, Stealth and Repair. Charisma in New Vegas ain't the best stat. Since this build is all about AOE damage, it makes sense for this to be for you, but you do need to be careful as there’s a possibility for self-harm. I will have guns obviously, but the other two skills is confusing. Games. (The last one is really up to you but I like to keep my guns repaired) Remember you can go the the New Vegas Clinic and get a couple permanent stat upgrades if you want. The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. Suggested Build, Attribute. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran. However it isn't COMPLETELY as it boosts the Companion Nerve stat, each point of Charisma increases the Attack Damage and Armor of any companion in your party by +5% up to a boost of +50% at 10 Charisma. Charisma is only useful for companion nerve, sustaining Ferocious Loyalty and Hot Blooded (since this has the same health requirement as Ferocious Loyalty). For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Has anyone ever tried a charisma build? The strongest builds focus on great perk synergies or utilizing the best weapons in the game to pump out extreme levels of damage, one-shot enemies, or minimize the damage you take. ... Charisma: 5 Intelligence: 5 Agility: 5 Luck: 8. Charisma and perception are quite useless so you can lower them and spend those points somewhere else. You can increase your Charisma by one point by getting the Charisma Implant perk from the New Vegas Medical Clinic. Luck, again, can go as low as you like. Use it as a dump stat and let Speech and Barter get you through the conversations in the game. At the end of the day it’s probably better to have a strong main character than a strong side-kick. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? If so, what kind of SPECIAL am I lookin at? Charisma is one of the seven Primary Statistics in the SPECIAL character system. You basically have 7 chances for a critical shot, which then doubles the damage on each critical.) The supply lines between settlements called Survival can deal with any situation using Speech or firearms weapons. The skill was also to appear in Fallout Tactics but was cut from the New Vegas ai n't best. 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